Abstract
This paper presents a discussion of method for user interface design using graphical user interface (GUI) design patterns. GUI design patterns are defined as “general operation and expression of embedded system products”. Purpose of this study is to develop a user interface design efficient. GUI design patterns were extracted in embedded system products. Then, interviews were conducted with students and researchers in which the practical applicability of the extracted GUI design patterns. This process allowed the number of GUI design patterns to be narrowed down to 81 patterns. 81 patterns were analyzed using the cluster analysis, between them and classifies these objects into different 7 groups. The GUI design patterns, which were composed of 7 groups, divided into 4 layers. Finally, Design method using GUI design patterns was discussed. This proposed method is based on the Human Design Technology (HDT). HDT is a logical product development and UCD method easily accessible to anyone.
Chapter PDF
Similar content being viewed by others
References
Henry, S.L.: Just Ask: Integrating Accessibility Throughout Design. ETLawton, Madison (2007)
Alexander, C., Ishikawa, S., Silverstein, M.: A pattern language: Towns, Buildings, Construction. Oxford University Press, New York (1977)
Van Duyne, D., Landay, J., Hong, J.: The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-centered Web Experience. Addison-Wesley, Boston (2002)
Yamaoka, T: Human-Centered Design Using Human Design Technology - Applications to Universal Design and so on–, Plenary Speech. In: 13th Triennial Congress of the International Ergonomics Association, vol. 4 (2003)
Yamaoka, T.: Introduction of Human Design Technology, vol. 4. Morikita Publisher, Tokyo (2003) (in Japanese)
Hirata, I., Mitsutani, K., Yamaoka, T.: Systematizing GUI bPatterns Base on Formal Concept Analysis and Application. Bulletin of Japanese Society for the Science of Design 58(2), 27–36 (2011)
Yamaoka, T.: Introduction of Human Design Technology, pp. 15–19. Morikita Publisher, Tokyo (2003) (in Japanese)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Hirata, I., Yamaoka, T. (2013). A Logical Design Method for User Interface Using GUI Design Patterns. In: Kurosu, M. (eds) Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments. HCI 2013. Lecture Notes in Computer Science, vol 8004. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39232-0_40
Download citation
DOI: https://doi.org/10.1007/978-3-642-39232-0_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39231-3
Online ISBN: 978-3-642-39232-0
eBook Packages: Computer ScienceComputer Science (R0)