Developing Story Performing System for Children

  • Chien-Hsu Chen
  • Shao-Yu Wang
  • Yi-Chai Nina Lee
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8011)


Storytelling activity is an effective method to enhance children’s presentation ability, logical thinking and imagination in elementary education. In this paper, researchers observed elementary school children in the course of Performing Art and discovered the difficulty for them to operate the puppets. Hence, the purpose of this paper is to take advantages from both technology and storytelling activities to solve this kind of problems. A real-time chromakey technique system which is able to composites the actors and the scenes in real-time is conducted for children to create plays intuitively as well as record their performance for sharing, therefore reduce the frustration and increase the motivation of children in creating stories.


storytelling elementary education performing system collaboration 


  1. 1.
    Bruner, J.S.: The culture of education. Harvard University Press (1996)Google Scholar
  2. 2.
    Loizou, E., Kyriakides, E., Hadjicharalambous, M.: Constructing stories in kindergarten: Children’s knowledge of genre. European Early Childhood Education Research Journal 19(1), 63–77 (2011)CrossRefGoogle Scholar
  3. 3.
    Wright, A.: Creating stories with children. Oxford University Press, USA (1997)Google Scholar
  4. 4.
    St. Amour, M.J.: Connecting children’s stories to children’s literature: Meeting diversity needs. Early Childhood Education Journal 31(1), 47–51 (2003)CrossRefGoogle Scholar
  5. 5.
    Sugimoto, M.: A Mobile Mixed-Reality Environment for Children’s Storytelling Using a Handheld Projector and a Robot. IEEE Transactions on Learning Technologies 4(3), 249–260 (2011)CrossRefGoogle Scholar
  6. 6.
    Segal, E.: Storytelling and Drama: Exploring Narrative Episodes in Plays. Poetics Today 33(1), 127–130 (2012)Google Scholar
  7. 7.
    Anderson, M., Cameron, D., Carroll, J.: Drama Education with Digital Technology. Continuum International Publishing (2011)Google Scholar
  8. 8.
    Di Blas, N., Paolini, P., Sabiescu, A.: Collective digital storytelling at school as a whole-class interaction. In: Proceedings of the 9th International Conference on Interaction Design and Children. ACM (2010)Google Scholar
  9. 9.
    Alborzi, H., et al.: Designing StoryRooms: interactive storytelling spaces for children. In: Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, pp. 95–104. ACM, New York City (2000)CrossRefGoogle Scholar
  10. 10.
    Antle, A.: Case study: the design of CBC4Kids’ StoryBuilder. In: Proceedings of the 2003 Conference on Interaction Design and Children. ACM (2003)Google Scholar
  11. 11.
    Benford, S., et al.: Designing storytelling technologies to encouraging collaboration between young children. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM (2000)Google Scholar
  12. 12.
    Raffle, H., et al.: Jabberstamp: embedding sound and voice in traditional drawings. In: Proceedings of the 6th International Conference on Interaction Design and Children. ACM (2007)Google Scholar
  13. 13.
    Decortis, F., Rizzo, A.: New active tools for supporting narrative structures. Personal and Ubiquitous Computing 6(5-6), 416–429 (2002)CrossRefGoogle Scholar
  14. 14.
    Stanton, D., et al.: Classroom collaboration in the design of tangible interfaces for storytelling. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM (2001)Google Scholar
  15. 15.
    Vaucelle, C., Ishii, H.: Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 23(3), 305–316 (2009)CrossRefGoogle Scholar
  16. 16.
    Scott, S.D., Mandryk, R.L., Inkpen, K.M.: Understanding children’s interactions in synchronous shared environments. In: Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community. International Society of the Learning Sciences (2002)Google Scholar
  17. 17.
    Goodwin, K., Cooper, A.: Designing for the Digital Age: How to Create Human-Centered Products and Services. John Wiley & Sons (2009)Google Scholar
  18. 18.
    Holtzblatt, K., Wendell, J.B., Wood, S.: Rapid Contextual Design. Elsevier Science (2005)Google Scholar
  19. 19.
  20. 20.
    Yi-Chia Nina Lee, S.-Y.W., Chen, C.H.: Developing a Guided Storytelling System: Dream Stage. In: International Conference on Graphic and Image Processing, Singapore (2012)Google Scholar
  21. 21.

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Chien-Hsu Chen
    • 1
  • Shao-Yu Wang
    • 1
  • Yi-Chai Nina Lee
    • 1
  1. 1.Department of Industrial DesignNational Cheng Kung UniversityTainanTaiwan

Personalised recommendations