Design of a Game-Based Pre-hospital Resuscitation Training for First Responders

  • Marco Kalz
  • Birgit Schmitz
  • Henning Biermann
  • Roland Klemke
  • Stefaan Ternier
  • Marcus Specht
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7946)


This paper reports about the design of a game-based training intervention for pre-hospital resuscitation training. Our underlying assumption is, that survival chances in cardiac arrest situations could be significantly improved, if bystanders would be better educated and prepared to help. Based on a discussion of problems of current training concepts and related educational theories a game-based learning intervention is proposed. The focus of the intervention is the improvement of procedural knowledge and self-efficacy of participants. The game is designed on the basis of the ARLearn platform. The game context and game-design is discussed. Last but not least we discuss short-term and long-term evaluation scenarios.


Procedural Knowledge Basic Life Support Automate External Defibrillator Game Logic Game Context 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Marco Kalz
    • 1
  • Birgit Schmitz
    • 1
  • Henning Biermann
    • 2
  • Roland Klemke
    • 1
  • Stefaan Ternier
    • 1
  • Marcus Specht
    • 1
  1. 1.Centre for Learning Sciences and Technologies (CELSTEC)Open University of the NetherlandsHeerlenThe Netherlands
  2. 2.Department of AnaesthesiologyUniversity Hospital AachenAachenGermany

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