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Design of a Game-Based Pre-hospital Resuscitation Training for First Responders

  • Marco Kalz
  • Birgit Schmitz
  • Henning Biermann
  • Roland Klemke
  • Stefaan Ternier
  • Marcus Specht
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7946)

Abstract

This paper reports about the design of a game-based training intervention for pre-hospital resuscitation training. Our underlying assumption is, that survival chances in cardiac arrest situations could be significantly improved, if bystanders would be better educated and prepared to help. Based on a discussion of problems of current training concepts and related educational theories a game-based learning intervention is proposed. The focus of the intervention is the improvement of procedural knowledge and self-efficacy of participants. The game is designed on the basis of the ARLearn platform. The game context and game-design is discussed. Last but not least we discuss short-term and long-term evaluation scenarios.

Keywords

Procedural Knowledge Basic Life Support Automate External Defibrillator Game Logic Game Context 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Marco Kalz
    • 1
  • Birgit Schmitz
    • 1
  • Henning Biermann
    • 2
  • Roland Klemke
    • 1
  • Stefaan Ternier
    • 1
  • Marcus Specht
    • 1
  1. 1.Centre for Learning Sciences and Technologies (CELSTEC)Open University of the NetherlandsHeerlenThe Netherlands
  2. 2.Department of AnaesthesiologyUniversity Hospital AachenAachenGermany

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