Skip to main content

MUSE: Implementation of a Design Theory for Systems that Support Convergent and Divergent Thinking

  • Conference paper
Design Science at the Intersection of Physical and Virtual Design (DESRIST 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7939))

Abstract

It has been asserted that information systems (IS) can both enhance and undermine creativity. Earlier, we have proposed an IS design theory for systems that support individual creativity through fostering convergent and divergent thinking. In this paper we outline how we have transformed this abstract blueprint into a running software prototype. We chose cooking – a familiar creative process – as an exemplary domain to illustrate the form and function of the prototype. In future work, the prototype and the underlying design theory will be empirically evaluated using focus groups and laboratory experiments.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Woodman, R.W., Sawyer, J.E., Griffin, R.W.: Toward a Theory of Organizational Creativity. Academy of Management Review 18(2), 293–321 (1993)

    Google Scholar 

  2. Greene, S.L.: Characteristics of Applications that Support Creativity. Communications of the ACM 45(10), 100–104 (2002)

    Article  Google Scholar 

  3. Müller-Wienbergen, F., Müller, O., Seidel, S., Becker, J.: Leaving the Beaten Tracks in Creative Work - A Design Theory for Systems that Support Convergent and Divergent Thinking. Journal of the AIS 12(11), 714–740 (2011)

    Google Scholar 

  4. Guilford, J.P.: The Nature of Human Intelligence. McGraw-Hill, New York (1967)

    Google Scholar 

  5. Quillian, M.R.: Word concepts: A theory and simulation of some basic semantic capabilities. Behavioral Science 12(5), 410–430 (1967)

    Article  Google Scholar 

  6. Quillian, M.R.: The teachable language comprehender: a simulation program and theory of language. Communications of the ACM 12(8), 459–476 (1969)

    Article  Google Scholar 

  7. Miller, G.A.: The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information. Psychological Review 63(2), 81–97 (1956)

    Article  Google Scholar 

  8. Nijstad, B.A., Stroebe, W.: How the Group Affects the Mind: A Cognitive Model of Idea Generation in Groups. Personality and Social Psychology Review 10(3), 186–213 (2006)

    Article  Google Scholar 

  9. Paivio, A., Lambert, W.: Dual Coding and Bilingual Memory. Journal of Verbal Learning and Verbal Behavior 20(5), 532–539 (1981)

    Article  Google Scholar 

  10. Horng, J., Hu, M.-L.: The Creative Culinary Process: Constructing and Extending a Four-Component Model. Creativity Research Journal 21(4), 376–383 (2009)

    Article  Google Scholar 

  11. Horng, J., Hu, M.-L.: The mystery in the kitchen: Culinary creativity. Creativity Research Journal 20(2), 221–230 (2008)

    Article  Google Scholar 

  12. Shneiderman, B.: Creativity support tools. Communications of the ACM 45(10), 116–120 (2002)

    Article  Google Scholar 

  13. Lubart, T.: How can computers be partners in the creative process: Classification and commentary on the Special Issue. International Journal of Human-Computer Studies 63(4-5), 365–369 (2005)

    Article  Google Scholar 

  14. Huang, C.-C., Li, T.-Y., Wang, H.-C., Chang, C.-Y.: A Collaborative Support Tool for Creativity Learning: Idea Storming Cube. In: Proceedings of the IEEE International Conference on Advanced Learning Technologies, pp. 31–35. IEEE Press, Niigata (2007)

    Google Scholar 

  15. MacCrimmon, K.R., Wagner, C.: Stimulating Ideas through Creative Software. Management Science 40(11), 1514–1532 (1994)

    Article  MATH  Google Scholar 

  16. MacCrimmon, K.R., Wagner, C.: The Architecture of an Information System for the Support of Alternative Generation. Journal of Management Information Systems 8(3), 49–67 (1991)

    Google Scholar 

  17. Young, L.: The metaphor machine: A database method for creativity support. Decision Support Systems 3(4), 309–317 (1987)

    Article  Google Scholar 

  18. Cheung, P.-K., Chau, P.Y.K., Au, A.K.K.: Does knowledge reuse make a creative person more creative? Decision Support Systems 45(2), 219–227 (2008)

    Article  Google Scholar 

  19. Tremblay, M., Hevner, A., Berndt, D.: Focus groups for artifact refinement and evaluation in design research. Communications of the AIS 26(1), 599–618 (2010)

    Google Scholar 

  20. Dean, D.L., Hender, J.M., Rodgers, T.L., Santanen, E.L.: Identifying quality, novel, and creative ideas: Constructs and scales for idea evaluation. Journal of the AIS 7(10), 646–699 (2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Müller, O., Debortoli, S., Seidel, S. (2013). MUSE: Implementation of a Design Theory for Systems that Support Convergent and Divergent Thinking. In: vom Brocke, J., Hekkala, R., Ram, S., Rossi, M. (eds) Design Science at the Intersection of Physical and Virtual Design. DESRIST 2013. Lecture Notes in Computer Science, vol 7939. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38827-9_34

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-38827-9_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-38826-2

  • Online ISBN: 978-3-642-38827-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics