Abstract
In this paper, behavior model is established by adopting artificial neural network for virtual characters to resolve the reality of virtual characters behavior modeling in intelligent virtual environments, including acquiring training samples, data standardization, neural network training and application. This method improves on running performance, modeling efficiency and complexity of traditional cognitive model, which makes virtual characters adapting to changeability of virtual environments better, and plans behaviors according to diversity of virtual environments intelligently and autonomously.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ruth, A., Marc, C.: Intelligent Virtual Environments: a State-of-the-Art Report. Technical report, Eurographics (2001)
Funge, J., Tu, X., Terzopoulos, D.: Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. In: 26th Annual Conference on Computer Graphics and Interactive Techniques, pp. 29–38. ACM Press, New York (1999)
Yoh, E., Yuk, I., Toru, I.: Modeling human behavior for virtual training systems. In: 20th National Conference on Artificial Intelligence, pp. 127–132. AAAI Press, Pittsburgh (2005)
Janathan, D., Parris, K.E., Hugo, D.G., Nelson, D.: Fast and learnable behavioral and cognitive modeling for virtual character animation. Computer Animation and Virtual Worlds 15, 95–108 (2004)
Toni, C., Daniel, T.: An Artificial Life Environment for Autonomous Virtual Agents with Multi-sensorial and Multi-perceptive Features. Computer Animation and Virtual Worlds 15, 311–318 (2004)
Lucio, I., Luca, C.: A Virtual Human Architecture that Integrates Kinematic, Physical and Behavioral Aspects to Control H-Anim Characters. In: 10th international conference on 3D Web Technology, pp. 69–77. ACM Press, New York (2005)
Libo, S.: Behavior Modeling and Simulation Technology for Virtual Crowds, pp. 19–22. Tianjin University, Tianjin (2011) (in Chinese)
Xudong, J., Fangzheng, X.: Artificial Life Model Based on Bionic Fish. Chongqing University of Technology (Natural Science) 26, 54–60 (2012) (in Chinese)
Jonathan, D., Trent, C., Parris, K.E.: Intelligence Capture. Technical Report. Brigham Young University (2005)
Zhen, L., Weigang, X.: Method of Autonomous Path Planning for Virtual Character. Journal of System Simulation 24, 104–107 (2012) (in Chinese)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Zhao, Y., Liu, X., Wu, Q. (2013). A Behavior Modeling Method of Virtual Characters Approximated by Artificial Neural Network. In: Tan, Y., Shi, Y., Mo, H. (eds) Advances in Swarm Intelligence. ICSI 2013. Lecture Notes in Computer Science, vol 7928. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38703-6_59
Download citation
DOI: https://doi.org/10.1007/978-3-642-38703-6_59
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-38702-9
Online ISBN: 978-3-642-38703-6
eBook Packages: Computer ScienceComputer Science (R0)