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Interactive Techniques for Entertainment Applications Using Mobile Devices

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Advances in Computational Intelligence (IWANN 2013)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7903))

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Abstract

User interaction experience has been lately the main focus of the industry of entertainment. High rendered graphics and huge computing process have been lagging behind for paving the way to the user experience interaction in which the way the user gets involved with the system is a key point. For this reason, we present along with this paper an enhancement for video games and museum applications that is able to increase user experience by separating the display from the controller side, using mobile phones as tracking devices. For this purpose, we have implemented a system architecture based on a Bluetooth peer-to-peer model that establishes a strong connection between mobile phones and desktop applications. The utilization of mobile phones has been revealed as a fundamental element in user experience due to its ease of use and its widespread adoption among society, which makes possible to enter the competitive market of entertainment.

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Rivas, J.L.G., Cano Olivares, P., Díaz Alonso, J. (2013). Interactive Techniques for Entertainment Applications Using Mobile Devices. In: Rojas, I., Joya, G., Cabestany, J. (eds) Advances in Computational Intelligence. IWANN 2013. Lecture Notes in Computer Science, vol 7903. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38682-4_36

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  • DOI: https://doi.org/10.1007/978-3-642-38682-4_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-38681-7

  • Online ISBN: 978-3-642-38682-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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