Skip to main content

Pathfinding by Demand Sensitive Map Abstraction

  • Conference paper
Book cover Advances in Artificial Intelligence (Canadian AI 2013)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 7884))

Included in the following conference series:

  • 1662 Accesses

Abstract

This paper deals with the problem of pathfinding in real-time strategy games. We have introduced a new algorithm: Demand Sensitive Map Abstraction (DSMA) to overcome some of the challenges faced by the benchmark hierarchical pathfinding algorithm: Hierarchical Pathfinding A* (HPA*). DSMA is a type of hierarchical pathfinding algorithm in which we vary the granularity of the abstract map based on pathfinding request demand associated with various regions in the abstract map and the time taken by DSMA to find the previous path. Results from experiments show that dynamically varying the granularity of abstraction helps in maintaining a balance between path quality and search time.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Holte, R.C., Perez, M.B., Zimmer, R.M., MacDonald, A.J.: Hierarchical A*: searching abstraction hierarchies effiiently. In: Proceedings of the Thirteenth National Conference on Artificial Intelligence, vol. 1, pp. 530–535. AAAI Press (1996)

    Google Scholar 

  2. Botea, A., Muller, M., Schaeffer, J.: Near optimal hierarchical pathfinding. Journal of Game Development 1(1), 7–28 (2004)

    Google Scholar 

  3. Jansen, M.R., Buro, M.: HPA* enhancements. In: Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, California, USA, pp. 84–87 (2007)

    Google Scholar 

  4. Samet, H.: The design and analysis of spatial data structures, vol. 85, p. 87. Addison-Wesley, Reading (1990)

    Google Scholar 

  5. Duchaineau, M., Wolinsky, M., Sigeti, D.E., Miller, M.C., Aldrich, C., Mineev-Weinstein, M.B.: ROAMing terrain: real-time optimally adapting meshes. In: Proceedings of the IEEE Visualization 1997, pp. 81–88 (1997)

    Google Scholar 

  6. Demyen, D.J., Buro, M.: Efficient triangulation-based pathfinding. Masters Abstracts International 45(03) (2006)

    Google Scholar 

  7. Dalmau, D.S.C.: Core techniques and algorithms in game programming. New Riders Pub. (2004)

    Google Scholar 

  8. Bulitko, V., Sturtevant, N., Lu, J., Yau, T.: Graph abstraction in real-time heuristic search. JAIR 30, 51–100 (2007)

    MATH  Google Scholar 

  9. Lindstrom, P., Koller, D., Ribarsky, W., Hodges, L.F., Faust, N., Turner, G.A.: Real-time, continuous level of detail rendering of height fields. In: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, pp. 109–118. ACM (1996)

    Google Scholar 

  10. Hart, P.E., Nilsson, N.J., Raphael, B.: A formal basis for the heuristic determination of minimum cost paths. IEEE Transactions on Systems Science and Cybernetics 4(2), 100–107 (1968)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Bhattacharjee, S., Goodwin, S.D. (2013). Pathfinding by Demand Sensitive Map Abstraction. In: Zaïane, O.R., Zilles, S. (eds) Advances in Artificial Intelligence. Canadian AI 2013. Lecture Notes in Computer Science(), vol 7884. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38457-8_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-38457-8_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-38456-1

  • Online ISBN: 978-3-642-38457-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics