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Colours That Move You: Persuasive Ambient Activity Displays

  • Patrick Burns
  • Christopher Lueg
  • Shlomo Berkovsky
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7822)

Abstract

Regular physical activity is essential for maintaining good health. Unfortunately due to the increasingly sedentary nature of modern life many people are not active enough. Although most have the ability to be more active they lack sufficient motivation. Persuasive technology could help to address this problem. We discuss the use of persuasive ambient displays, specifically wearable ambient displays, to motivate users to be more active. We show that it is critical to carefully consider how best to visualise data with a display in order to realise maximum persuasive effect. We present as a case study our ongoing design and development of ActivMON, a wearable persuasive ambient display.

Keywords

Physical Activity Regular Physical Activity Persuasive Technology Fast Food Consumption Average Activity Level 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Patrick Burns
    • 1
  • Christopher Lueg
    • 1
  • Shlomo Berkovsky
    • 2
  1. 1.School of Computing and Information SystemsUniversity of TasmaniaHobartAustralia
  2. 2.NICTASydneyAustralia

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