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From the Zones of Influence of Skeleton Branch Points to Meaningful Object Parts

  • L. Serino
  • C. Arcelli
  • G. Sanniti di Baja
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7749)

Abstract

A 3D object decomposition method is presented, which is based on the decomposition of the linear skeleton guided by the zones of influence. These are the connected components of voxels obtained by applying the reverse distance transformation to the branch points of the skeleton. Their role is to group sufficiently close branch points and to detect perceptually meaningful skeleton branches that are in a one-to-one relation with the object parts.

Keywords

Branch Point Overlap Region Object Part Input Object Tubular Shape 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • L. Serino
    • 1
  • C. Arcelli
    • 1
  • G. Sanniti di Baja
    • 1
  1. 1.Institute of Cybernetics “E. Caianiello”, CNRNaplesItaly

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