Skip to main content

Research on Motion Control Technology for Virtual Assembly Platform

  • Conference paper
Pervasive Computing and the Networked World (ICPCA/SWS 2012)

Part of the book series: Lecture Notes in Computer Science ((LNCCN,volume 7719))

  • 3856 Accesses

Abstract

This article mainly focused on interactive virtual assembly platform with interactive technology and motion control technology. Basing on the physical properties of the object, the authors put forward a method that combines dynamics and particle spring principle to realize the interactive motion control of flexible object on the virtual assembly platform. It adopts the node matrix operation method to realize the real-time assembly and disassembly. A 3D graphics engine tool Open Scene Graph (OSG) is used to complete the development of interactive virtual assembly and virtual disassembly platform of a crane. It realize the select, drag, assembly and disassembly of interactive parts. The physical properties of the object is displayed by physics engine It realizes the motion control of flexible object. The automatic assembly and roam of parts in the scene can be realized by using the function of event callback and update callback.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Liu, F., Yan, Q., Yao, S.: Research on virtual assembly platform realization technology of vehicle transmission system. In: Applied Mechanics and Materials. Advances in Science and Engineering II, vol. 135-136, pp. 856–861 (2012)

    Google Scholar 

  2. Lian, J., Yin, Y., Yang, X., Zhai, X.: Research on the Visual System of Semi-submersible Heavy Lift Vessel Handling Simulator Based on OSG. IEEE (2010) 978-1-4244-5858-5/10

    Google Scholar 

  3. Yuan, P., Wang, S., Zhang, J., Liu, H.: Virtual Reality Platform Based on Open Sourced Graphics Toolkit Open Scene Graph. IEEE (2007) 978-1-4244-1579-3/07

    Google Scholar 

  4. Meng, X.-K., Hua, Z.X.: Explosive Discharge Visual Simulation and Corresponding key technology based on OSG. Computer Simulation 27(7), 234–238 (2010)

    Google Scholar 

  5. Howard, B.M., Vance, J.M.: Desktop haptic virtual assembly using physically based modeling. Virtual Reality 11(4), 207–215 (2007)

    Article  Google Scholar 

  6. Wang, X., Wang, H., Wu, D.: Interactive Simulation of Crawler Crane’s Lifting Based on OpenGL. In: Proceedings of the ASME 2008 IDETC/CIE, New York, USA, pp. 1533–1540 (2008)

    Google Scholar 

  7. Yang, J.-J., Zang, S.-Y., Jiang, M.-F.: Discussion on the Combination of Open Dynamics Engine and Open Scene Graph in Virtual Reality System. Geomatics

    Google Scholar 

  8. Cha, J.-H., Lee, K.-Y., Roh, M.-I., Park, K., Phil, S.-H.: Discrete event/discrete time simulation of block erection by a floating crane based on multibody system dynamics. In: Proceedings of the 19th International Offshore and Polar Engineering Conference, pp. 678–685 (2009)

    Google Scholar 

  9. Ajmal Deen Ali, M.S., Ramesh Babth, N., Varghese, K.: Collision free path planning of cooperative crane manipulators using genetic algorithm. Journal of Computing in Civil Engineering 19(2), 182–193 (2005)

    Article  Google Scholar 

  10. Wang, Q.-H., Li, J.-R.: Interactive visualization of complex dynamic virtual environments for industrial assemblies. Computer in Industry 57, 366–377 (2006)

    Article  Google Scholar 

  11. Witkin, A., Baraff, D.: Physically Based Modeling: Principles and Practice. Siggraph 1997 Course Notes (1997)

    Google Scholar 

  12. Fu, Y., Wang, Z., Tan, J., Wan, C.: Positioning and driving virtual prototyping with metaphors in dynamic analysis. Simulation Modeling Practice and Theory 14, 527–540 (2006)

    Article  Google Scholar 

  13. Yang, Y., Zhu, X., Mei, J., Chen, D.: Design and Real-time Simulation of Rain and Snow based on LOD and Fuzzy Motion. In: Proceeding of the 3rd ICPCA, vol. 10, pp. 510–513 (2008)

    Google Scholar 

  14. Wan, D., Xu, L.: Development and Application of Three-dimensional Visualization system for Hydraulic Engineering Based on OSG. Computer & Digital Engineering, 135–138 (2009)

    Google Scholar 

  15. Mike, W.: GLSL Shading with OpenSceneGraph (EB/OL), Los Angeles (2005), http://mew.cx/osg_glsl_july2005.pdf

  16. Sauer, J., Schömer, E.: A Constraint-Based Approach to Rigid Body Dynamics for Virtual Reality Applications. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pp. 153–162 (1998)

    Google Scholar 

  17. Liu, G.-W., Jia, Q.-X., Sun, H.-X.: Model Database Construction for Virtual Assembly System. Journal of Engineering Graphics (1), 48–53 (2010)

    Google Scholar 

  18. Li, F., Sun, J., Yang, Q.: Design and Research of Virtual Assembly System Based on OSG. In: 2011 Second International Conference on Digital Manufacturing & Automation (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Yang, Y., Guo, W., Li, J., Chen, D. (2013). Research on Motion Control Technology for Virtual Assembly Platform. In: Zu, Q., Hu, B., Elçi, A. (eds) Pervasive Computing and the Networked World. ICPCA/SWS 2012. Lecture Notes in Computer Science, vol 7719. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37015-1_63

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-37015-1_63

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-37014-4

  • Online ISBN: 978-3-642-37015-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics