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The Research on Virtual Assembly Technology and Its Application Based on OSG

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Pervasive Computing and the Networked World (ICPCA/SWS 2012)

Part of the book series: Lecture Notes in Computer Science ((LNCCN,volume 7719))

Abstract

This system is a virtual assembly one of a type of cylinder cover which based on OSG. The system uses OSG the 3Dgraphics engine to realized model rendering, human-computer interaction, stereoscopic displaying, parts dragging, animation path and other related technologies. At the same time using CEGUI to achieve the interaction of the virtual scene and a graphical interface .Users can directly use the mouse or keyboard to realize some operations such as translation, rotation. The system better achieved virtual simulation of training and teaching of a type of cylinder cover for the user to save costs and improve work efficiency.

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© 2013 Springer-Verlag Berlin Heidelberg

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Li, J., Li, G., Hou, W., Wang, L., Yang, Y., Chen, D. (2013). The Research on Virtual Assembly Technology and Its Application Based on OSG. In: Zu, Q., Hu, B., Elçi, A. (eds) Pervasive Computing and the Networked World. ICPCA/SWS 2012. Lecture Notes in Computer Science, vol 7719. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37015-1_22

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  • DOI: https://doi.org/10.1007/978-3-642-37015-1_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-37014-4

  • Online ISBN: 978-3-642-37015-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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