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Abstract

This chapter deals with organizing instructions in different methods and classes. You will learn how to write your own methods, properties, and classes, and how you can use these programming concepts to design different game object classes. We will discuss the difference between values and references and what the null keyword means in that context. Finally, we will show the difference between a class and a struct. We further develop the Painter game in this chapter to incorporate classes that are used to create the instances of the various game objects in the game.

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© 2013 Springer-Verlag Berlin Heidelberg

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Egges, A., Fokker, J.D., Overmars, M.H. (2013). Basic Game Objects. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36580-5_7

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  • DOI: https://doi.org/10.1007/978-3-642-36580-5_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36579-9

  • Online ISBN: 978-3-642-36580-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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