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Abstract

In this chapter, we are going to show you how to add animations to your game. In the games we have developed until now, game objects could move around on the screen, but adding something like a running character to your game is slightly more challenging. In this chapter, we will write a program that contains a character walking on the bottom of the screen. The character can walk from the left to the right and vice versa, based on which arrow key (left or right) the player is pressing.

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© 2013 Springer-Verlag Berlin Heidelberg

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Egges, A., Fokker, J.D., Overmars, M.H. (2013). Animation. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36580-5_26

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  • DOI: https://doi.org/10.1007/978-3-642-36580-5_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36579-9

  • Online ISBN: 978-3-642-36580-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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