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Gameplay Programming

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Book cover Learning C# by Programming Games

Abstract

In this chapter we are going to look into the gameplay programming of the Jewel Jam game. First, we will talk about interaction between game objects. In order to have interaction, game objects need to be able to find each other. We achieve this by adding identifiers to game objects, so that we can search for them in a list or in a hierarchy. We also introduce a few new game objects that are used in the game, such as the jewel cart. Finally, we will tackle the main gameplay element of this game: finding combinations of jewels and removing those jewels from the board once the player has found them.

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© 2013 Springer-Verlag Berlin Heidelberg

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Egges, A., Fokker, J.D., Overmars, M.H. (2013). Gameplay Programming. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36580-5_16

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  • DOI: https://doi.org/10.1007/978-3-642-36580-5_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36579-9

  • Online ISBN: 978-3-642-36580-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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