Abstract
In this chapter, we are going to look at the similarities between the different types of game object, and how we can express these similarities in C#. The main technique used for this is inheritance. Inheritance is a technique that is used to structure related classes in a hierarchy. We will show how to override methods in a subclass to provide specific behavior for that class. We will deal with access modifiers for class members. We will also introduce the concept of polymorphism, which allows calling the right version of a method automatically.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Egges, A., Fokker, J.D., Overmars, M.H. (2013). Organizing Game Objects. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36580-5_10
Download citation
DOI: https://doi.org/10.1007/978-3-642-36580-5_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-36579-9
Online ISBN: 978-3-642-36580-5
eBook Packages: Computer ScienceComputer Science (R0)