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A System Architecture for Augmenting Card Playing with a Projector and a Camera

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 350))

Abstract

We present a system for augmented playing card with a projector and a camera to add playfulness and communication for a traditional card gaming. The functionalities were specified based on a user survey session with actual play. Cards are recognized by a video camera without any artificial marker with an accuracy of 96%. A player is recognized by the same camera from the direction of the hand appearing over a table. The Pelmanism game was augmented on top of the system as a case study to validate the concept of augmentation and the performance of the recognitions. The results showed the feasibility of the system’s performance in an actual environment and the potentials of enhancing playfulness and communication among players.

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© 2012 Springer-Verlag Berlin Heidelberg

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Tanaka, N., Murata, S., Fujinami, K. (2012). A System Architecture for Augmenting Card Playing with a Projector and a Camera. In: Kim, Th., Ko, Ds., Vasilakos, T., Stoica, A., Abawajy, J. (eds) Computer Applications for Communication, Networking, and Digital Contents. FGCN 2012. Communications in Computer and Information Science, vol 350. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35594-3_28

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  • DOI: https://doi.org/10.1007/978-3-642-35594-3_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35593-6

  • Online ISBN: 978-3-642-35594-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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