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Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7660))

Abstract

Autonomous virtual characters evolve in dynamic virtual environments in which changes may be unpredictable. However, they need to behave properly and adapt their behavior to perceived changes while fulfilling their goals. In this article, we propose a system that combines long term action planning with failure anticipation and opportunism. The system generates plans enriched with information that enable a monitor to detect relevant changes of the environment in order to trigger plan adaptations whenever needed.

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© 2012 Springer-Verlag Berlin Heidelberg

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Rannou, P., Lamarche, F., Cordier, MO. (2012). Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism. In: Kallmann, M., Bekris, K. (eds) Motion in Games. MIG 2012. Lecture Notes in Computer Science, vol 7660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34710-8_31

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  • DOI: https://doi.org/10.1007/978-3-642-34710-8_31

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34709-2

  • Online ISBN: 978-3-642-34710-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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