Human-Like Intuitive Playing in Board Games

  • Jacek Mańdziuk
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7664)


The paper provides an argumentation for potential virtues of developing cognitively-plausible human-like playing systems, thus advocates a return to the roots of Artificial Intelligence application to games. Such systems are, in particular, expected to be capable of intuitive playing, manifested by efficient search-free move pre-selection and application of shallow-search only during regular move analysis. The main facets of such systems are listed and discussed in the paper. Furthermore, an example of search-free playing system, in the form of a specifically-designed convoluted neural network, is presented to illustrate possible implementation of proposed ideas.


Games intuition cognitive processes neural networks 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Shannon, C.E.: Programming a computer for playing chess. Philosophical Magazine (7th series) 41(314) 256–275 (1950)Google Scholar
  2. 2.
    Mańdziuk, J.: Towards cognitively-plausible game playing systems. IEEE Computational Intelligence Magazine 6(2), 38–51 (2011)CrossRefGoogle Scholar
  3. 3.
    Mańdziuk, J.: Computational Intelligence in Mind Games. In: Duch, W., Mandziuk, J. (eds.) Challenges for Computational Intelligence. SCI, vol. 63, pp. 407–442. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  4. 4.
    Mańdziuk, J.: Some thoughts on using Computational Intelligence methods in classical mind board games. In: Procedings of the 2008 International Joint Conference on Neural Networks (IJCNN 2008), Hong Kong, China, pp. 4001–4007 (2008)Google Scholar
  5. 5.
    Mańdziuk, J.: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. SCI, vol. 276. Springer, Heidelberg (2010)zbMATHCrossRefGoogle Scholar
  6. 6.
    de Groot, A.D.: Thought and Choice in Chess, 2nd edn. Mouton Publishers, The Hague (1978)Google Scholar
  7. 7.
    Chase, W.G., Simon, H.A.: The mind’s eye in chess. In: Chase, W.G. (ed.) Visual Information Processing, pp. 215–281. Academic Press, New York (1973)Google Scholar
  8. 8.
    Chase, W.G., Simon, H.A.: Perception in chess. Cognitive Psychology 4, 55–81 (1973)CrossRefGoogle Scholar
  9. 9.
    de Groot, A.D., Gobet, F.: Perception and memory in chess. Van Gorcum, Assen (2002)Google Scholar
  10. 10.
    Reingold, E.M., Charness, N.: Perception in chess: Evidence from eye movements. In: Underwood, G. (ed.) Cognitive Processes in Eye Guidance, pp. 325–354. Oxford University Press, Oxford (2005)CrossRefGoogle Scholar
  11. 11.
    Euwe, M.: Judgement and planning in chess. Batsford Limited (1998)Google Scholar
  12. 12.
    Allis, V.: A knowledge-based approach of Connect-Four. Dept. of Math. and Comp. Sci., Vrije Universiteit, Amsterdam, The Netherlands (1988)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Jacek Mańdziuk
    • 1
  1. 1.Faculty of Mathematic and Information ScienceWarsaw University of TechnologyWarsawPoland

Personalised recommendations