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Study of Real-Time Wave Simulation in Virtual Battlefield Environment

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System Simulation and Scientific Computing (ICSC 2012)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 327))

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Abstract

Aiming at the requirements for virtual naval battle environmental simulation, we present an ocean wave simulation method. Firstly according to double superposition model based on the ocean wave spectrum and the linear ocean wave theory, using the acceleration algorithm for ocean wave numerical simulation, the method completes the three-dimensional shape of ocean wave, and then introduces vertex array graphics rendering into drawing ocean wave. Lastly, to improve the visual fidelity, with separate specular color and local viewpoint, we achieve ocean wave surface reflected light effects simulation. Through testing and validation, the method can quickly simulate ocean waves, and the simulation result is available.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Wang, D., Kang, F., Wu, H., Huang, W. (2012). Study of Real-Time Wave Simulation in Virtual Battlefield Environment. In: Xiao, T., Zhang, L., Ma, S. (eds) System Simulation and Scientific Computing. ICSC 2012. Communications in Computer and Information Science, vol 327. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34396-4_8

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  • DOI: https://doi.org/10.1007/978-3-642-34396-4_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34395-7

  • Online ISBN: 978-3-642-34396-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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