Abstract
Large terrain three-dimensional visualization immediacy impact third dimension immersion and of virtual battlefield and cover area of warfare simulation mission .Aim at the characteristic of virtual battlefield large terrain visualization, emphasize the study large area terrain visualization technic, and take Digital Elevation Model and satellite photograph of northwest area of China as source data, use multilayer LOD and Virtual Texture, predigest grid and terrain division technic, and use three-dimensional modeling software Creator Terrain studio made a block of large terrain of area about 400X400km2 ,and fulfill the demand of three-dimensional virtual battlefield of warfare simulation.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Yang, J., Li, C., Fei, L.-F.: Simulation applications based on the CTS large terrain. Surveying and Mapping 33(1), 185–187 (2008)
Wang, S., Liu, H., Li, Z.: Large terrain modeling and simulation based on CTS. In: 2007 System Simulation Technology and its Applications Conference Proceedings, vol. III, pp. 165–169 (2007)
Tong, X., Luo, T., Li, W.: Vega Prime rendering its simulation. Computer and Digital Engineering 36(2), 610–613 (2008)
Huang, J., Mao, F.: Based on Vega Prime the large river basins in 3D management system. Journal of System Simulation 18(10), 2819–2824 (2006)
Creator Terrain Studio User’s Guide (Version 2.0). Multi Gen-Paradigm Inc. (2006)
Yao, B., Zhao, H.: Flight visual simulation 3D terrain generation. Journal of System Simulation 3(6), 48–51 (2009)
Gao, Y., Yang, H., Di, C., Zhou, Z.: Based on CTS and Vega Prime scene simulation study. Journal of System Simulation 3(6), 38–41 (2008)
Vega Prime Options Guide (Version 2.0). Multi Gen-Paradigm, Inc. (2005)
Yan, B.: Based on Vega Prime terrain of visual simulation technology, Xi’an University of Electronic Science and Technology
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Yao, F., Liang, Q., Long, P., Huang, G. (2012). The Study of Three-Dimensional Virtual Battlefield Large Terrain Dynamically Generated. In: Xiao, T., Zhang, L., Ma, S. (eds) System Simulation and Scientific Computing. ICSC 2012. Communications in Computer and Information Science, vol 327. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34396-4_23
Download citation
DOI: https://doi.org/10.1007/978-3-642-34396-4_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34395-7
Online ISBN: 978-3-642-34396-4
eBook Packages: Computer ScienceComputer Science (R0)