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The Study of Three-Dimensional Virtual Battlefield Large Terrain Dynamically Generated

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 327))

Abstract

Large terrain three-dimensional visualization immediacy impact third dimension immersion and of virtual battlefield and cover area of warfare simulation mission .Aim at the characteristic of virtual battlefield large terrain visualization, emphasize the study large area terrain visualization technic, and take Digital Elevation Model and satellite photograph of northwest area of China as source data, use multilayer LOD and Virtual Texture, predigest grid and terrain division technic, and use three-dimensional modeling software Creator Terrain studio made a block of large terrain of area about 400X400km2 ,and fulfill the demand of three-dimensional virtual battlefield of warfare simulation.

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© 2012 Springer-Verlag Berlin Heidelberg

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Yao, F., Liang, Q., Long, P., Huang, G. (2012). The Study of Three-Dimensional Virtual Battlefield Large Terrain Dynamically Generated. In: Xiao, T., Zhang, L., Ma, S. (eds) System Simulation and Scientific Computing. ICSC 2012. Communications in Computer and Information Science, vol 327. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34396-4_23

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  • DOI: https://doi.org/10.1007/978-3-642-34396-4_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34395-7

  • Online ISBN: 978-3-642-34396-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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