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Network Synchronization Mechanism Design Based on MMORPG

  • Jianwei Li
  • Hualei Wu
  • Xiaowen Li
  • Shixi Chen
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 324)

Abstract

Based on the reason of network synchronization and the existing synchronization mechanisms, this article adopts the idea of message partition, IOCP and the thread pool technology, improves Time Warp algorithm and Dead Reckoning Algorithm, designs a integrated solution of synchronization between server and client to mitigate the synchronization problems in MMORPG. In the experiment, we compare and analysis the effect of traditional synchronous solutions and the effect of our solution, it is shown that this system can better solve the synchronization problem in MMORPG.

Keywords

MMORPG Network Synchronization Concurrent Access 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Jianwei Li
    • 1
  • Hualei Wu
    • 2
  • Xiaowen Li
    • 3
  • Shixi Chen
    • 1
  1. 1.College of Physics and Information EngineeringFuzhou UniversityFuzhouChina
  2. 2.Xiamen City UniversityXiamenChina
  3. 3.Longyan UniversityLongyanChina

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