Skip to main content

Particle-Based Transparent Texture Mapping for Implicit Surfaces

  • Conference paper
AsiaSim 2012 (AsiaSim 2012)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 325))

Included in the following conference series:

  • 1489 Accesses

Abstract

The particle-based surface rendering (PBSR) is a method for transparent rendering using opaque particles and probabilistic determination of surface opacity. The target of this paper is to develop a transparent texture mapping technique in the framework of the particle-based surface rendering. Our method enables precise transparent rendering of implicit surfaces with colorful textures mapped. We investigate parallel and perspective projections of a texture image to the particles that are rendering primitives of the PBSR. We demonstrate that using our texture mapping method in the fused visualization is a unique feature of the PBSR.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ohtake, Y., Belyaev, A., Alexa, M., Turk, G., Seidel, H.-P.: Multi-level Partition of Unity Implicits. ACM Transactions on Graphics 22(3), 463–470 (2003)

    Article  Google Scholar 

  2. Tanaka, S., Hasegawa, K., Shimokubo, Y., Kaneko, T., Kawamura, T., Nakata, S., Ojima, S., Sakamoto, N., Tanaka, H.T., Koyamada, K.: Particle-Based Transparent Rendering of Implicit Surfaces and its Application to Fused Visualization. In: EuroVis 2012, Vienna (Austria), June 5-8 (2012)

    Google Scholar 

  3. Witkin, A., HeckBert, P.: Using particles to sample and control implicit surface. In: Proc. IGGRAPH 1994, pp. 269–277 (1994)

    Google Scholar 

  4. De Figueiredo, L.H., Gomes, J.: Sampling implicit objects with physically-based particle systems. Computer & Graphics 20(3), 365–375 (1996)

    Article  Google Scholar 

  5. Meyer, M.D., George, P., Whitaker, R.T.: Robust particle systems for curvature dependent sampling of implicit surfaces. In: The International Conference on Shape Modeling and Applications, SMI 2005, pp. 124–133 (2005)

    Google Scholar 

  6. Tanaka, S., Shibata, A., Yamamoto, H., Kotsuru, H.: Generalized stochastic sampling method for visualization and investigation of implicit surfaces. Computer Graphics Forum 20(3), 259–367 (2001) (Proc. Eurographics)

    Article  Google Scholar 

  7. Oztereli, A.C., Guennebaud, M.G.: Feature preserving point set surfaces based on non-linesr kernel regression. Computer Graphics Forum 28(2), 493–501 (2009)

    Article  Google Scholar 

  8. Oztireli, A., Alexa, C., Gross, M.: Spectral sampling of manifolds. ACM Transactions on Graphics (TOG) (Proceedings of ACM SIGGRAPH Asia 2010) 29(6) (2010)

    Google Scholar 

  9. Bowers, J., Wang, R., Wei, L.-Y., Maletz, D.: Parallel poission disk sampling with spectrum analysis on surfaces. ACM Transactions on Graphics (TOG) (Proceedings of ACM SIGGRAPH Asia 2010) 29(6) (2010)

    Google Scholar 

  10. Zwicker, M., Pfister, H., Van Baar, J., Gross, M.: EWA splatting. IEEE TVCG 8(3), 223–238 (2002)

    Google Scholar 

  11. Koyamada, K., Sakamoto, N., Tanaka, S.: A particle modeling for rendering irregular volumes. In: Proc. UKSIM, pp. 372–377 (2008)

    Google Scholar 

  12. Sakamoto, N., Nonaka, J., Koyamada, K., Tanaka, S.: Rendering Using Tiny Particles. In: IEEE International Symposium on Multimedia, pp. 734–737 (2006)

    Google Scholar 

  13. Koyamada, K., Sakamoto, N., Tanaka, S.: A Particle Modeling for Rendering Irregular Volumes. In: Proceedings of the International Conference on Computer Modeling and Simulation (UKSIM 2008), Cambridge, England, April 1-3, pp. 372–377 (2008)

    Google Scholar 

  14. Sakamoto, N., Koyamada, K., Saito, A., Kimuraand, A., Tanaka, S.: Multi-Volume Rendering Using Particle Fusion. In: IEEE VGTC Pacifc Visualization Symposium 2008, Kyoto, Japan, March 5-7 (2008)

    Google Scholar 

  15. Ozawa, H.: The Great Festival of Japan: Spectacle and Spirit. Kodansha International (2000)

    Google Scholar 

  16. Uemura, M., Oku, S., Hasegawa, K., Miyaoka, S., Nakata, S., Tanaka, S.: Transparent Visualization of the Funeboko from the Gion Festival by Particle Based Rendering. In: IPSJ (Information Processing Society of Japan) Proceedings of Symposium on Social Sciences and Computers 2010 (Jinmonkon 2010), pp. 210–224 (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kitagawa, T., Tanaka, S., Nakata, S., Hasegawa, K. (2012). Particle-Based Transparent Texture Mapping for Implicit Surfaces. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 325. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34387-2_46

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-34387-2_46

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34386-5

  • Online ISBN: 978-3-642-34387-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics