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Producing while Consuming: Social Interaction around Photos Shared within Private Group

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Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

Abstract

User-generated content plays a pivotal role in the current social media. The main focus, however, has been on the explicitly generated user content such as photos, videos and status updates on different social networking sites. In this paper, we explore the potential of implicitly generated user content, based on users’ online consumption behaviors. It is technically feasible to record users’ consumption behaviors on mobile devices and share that with relevant people. Mobile devices with such capabilities could enrich social interactions around the consumed content, but it may also threaten users’ privacy. To understand the potentials of this design direction we created and evaluated a low-fidelity prototype intended for photo sharing within private groups. Our prototype incorporates two design concepts, namely, FingerPrint and MoodPhotos that leverage users’ consumption history and emotional responses. In this paper, we report user values and user acceptance of this prototype from three participatory design workshops.

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Vyas, D., Cui, Y., Ojala, J., Grassel, G. (2012). Producing while Consuming: Social Interaction around Photos Shared within Private Group. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_10

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  • DOI: https://doi.org/10.1007/978-3-642-34292-9_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

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