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Robotics and Virtual Worlds: An Experiential Learning Lab

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 196))

Abstract

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.

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Correspondence to Barbara Caci .

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Caci, B., D’Amico, A., Chiazzese, G. (2013). Robotics and Virtual Worlds: An Experiential Learning Lab. In: Chella, A., Pirrone, R., Sorbello, R., Jóhannsdóttir, K. (eds) Biologically Inspired Cognitive Architectures 2012. Advances in Intelligent Systems and Computing, vol 196. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34274-5_19

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  • DOI: https://doi.org/10.1007/978-3-642-34274-5_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34273-8

  • Online ISBN: 978-3-642-34274-5

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