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Efficient Solid Texture Synthesis Using Gradient Solids

  • Guo-Xin Zhang
  • Yu-Kun Lai
  • Shi-Min Hu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7633)

Abstract

In this paper, we propose a novel solid representation called gradient solids to compactly represent solid textures, including a tricubic interpolation scheme of colors and gradients for smooth variation and a region-based approach for representing sharp boundaries. We further propose a novel approach to directly synthesize gradient solid textures from exemplars. Compared with existing methods, our approach avoids the expensive step of synthesizing the complete solid textures at voxel level and produces optimized solid textures using our representation. This avoids significant amount of unnecessary computation and storage with comparable quality to the state of the art.

Keywords

Feature Vector Control Point Binary Mask Texture Synthesis Diffusion Curve 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Guo-Xin Zhang
    • 1
  • Yu-Kun Lai
    • 2
  • Shi-Min Hu
    • 1
  1. 1.Department of Computer Science and TechnologyTsinghua UniversityChina
  2. 2.School of Computer Science and InformaticsCardiff UniversityUK

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