Abstract
We report on multi-core implementations of parity game solvers based on Small Progress Measures. We revisit a known implementation of multi-core machines (PW solver), and change, in what we call the PW e solver, the way it computes progress measures. We then suggest an alternative implementation (CSPM), that reduces logical dependency on configuration state and makes performance less dependent on configuration details. In experimental evaluation, both PW e and CSPM out-perform PW. On most benchmarks, especially larger ones, CSPM performs better than PW e . The observed linear speed-up of parallelization shows great promise for parallel implementations of game solvers.
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Huth, M., Kuo, J.HP., Piterman, N. (2012). Concurrent Small Progress Measures. In: Eder, K., Lourenço, J., Shehory, O. (eds) Hardware and Software: Verification and Testing. HVC 2011. Lecture Notes in Computer Science, vol 7261. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34188-5_13
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DOI: https://doi.org/10.1007/978-3-642-34188-5_13
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