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A Python Based 4D Visualization Environment

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Information Computing and Applications (ICICA 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7473))

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Abstract

One of the challenges in 4D math visualization is to develop an interactive and integrated computational environment to quick-prototype, simulate, and experiment with the abstract mathematical concepts. We have investigated several areas in 4D visualization including 4D surface rendering, various user interface elements to manipulate mathematical objects in the higher-dimensional space, and physically based modeling of cloth-like 4D objects to understand the math phenomena in the fourth dimension. In this paper, we present one such Python based 4D visualization environment that achieves a high level of integration between 4D math, physics computation and interactive visualization.

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© 2012 Springer-Verlag Berlin Heidelberg

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Jing, L., Huang, X., Zhong, Y., Wu, Y., Zhang, H. (2012). A Python Based 4D Visualization Environment. In: Liu, B., Ma, M., Chang, J. (eds) Information Computing and Applications. ICICA 2012. Lecture Notes in Computer Science, vol 7473. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34062-8_55

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  • DOI: https://doi.org/10.1007/978-3-642-34062-8_55

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34061-1

  • Online ISBN: 978-3-642-34062-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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