Abstract
We present a heuristic technique called DISITA (Diachronic and Synchronic Interactive Technologies Assessment) based on the social sciences and with the main purpose of picking up data on the motivation in the human-computer interaction. In the current work we aim at the young users of the emerging interactive technologies such as computers as well as on-line and off-line multimedia systems for school homework and entertainment in Southern Europe in the last two decades. We also present the main social and human factors stemming from university software engineering which discourage the training of professionals in the field of computer science.
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Ficarra, F.V.C., Ficarra, V.M. (2012). Motivation for Next Generation of Users versus Parochialism in Software Engineering. In: Cipolla-Ficarra, F., Veltman, K., Verber, D., Cipolla-Ficarra, M., Kammüller, F. (eds) Advances in New Technologies, Interactive Interfaces and Communicability. ADNTIIC 2011. Lecture Notes in Computer Science, vol 7547. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34010-9_12
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DOI: https://doi.org/10.1007/978-3-642-34010-9_12
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