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Building Virtual Guides for Virtual Worlds

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Book cover Human-Computer Interaction, Tourism and Cultural Heritage (HCITOCH 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7546))

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Abstract

Virtual guides can be used in several applications, ranging from guides or trainers in simulated worlds to non player characters for virtual games. In this paper we present a novel algorithm for automatically prototyping virtual instruction-giving agents from human-human. We explain how this algorithm can be used for generating a virtual guide for a game-like, task-oriented virtual world. We evaluate the virtual guide with human users using task-oriented as well as user satisfaction metrics. We compare our results with both human and rule-based virtual guides hand-coded for the same task.

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Benotti, L., Denis, A. (2012). Building Virtual Guides for Virtual Worlds. In: Cipolla-Ficarra, F., Veltman, K., Chih-Fang, H., Cipolla-Ficarra, M., Kratky, A. (eds) Human-Computer Interaction, Tourism and Cultural Heritage. HCITOCH 2011. Lecture Notes in Computer Science, vol 7546. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33944-8_13

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  • DOI: https://doi.org/10.1007/978-3-642-33944-8_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33943-1

  • Online ISBN: 978-3-642-33944-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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