Abstract
We analyse the narrative possibilities of video games in relation to those elements that conform them and distinguish them from other media. The main aim of this essay has been to tackle all the theoretical concepts related to videogame narrative structures that come into play when approaching the existent problems around their narrative possibilities as well as the models that they can adopt.
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Jiménez, M.P. (2012). Reviews on the Narrative Status of Video Games. In: Cipolla-Ficarra, F., Veltman, K., Chih-Fang, H., Cipolla-Ficarra, M., Kratky, A. (eds) Human-Computer Interaction, Tourism and Cultural Heritage. HCITOCH 2011. Lecture Notes in Computer Science, vol 7546. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33944-8_11
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DOI: https://doi.org/10.1007/978-3-642-33944-8_11
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