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How to Adapt Games for Learning: The Potential Role of Instructional Support

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Book cover Serious Games: The Challenge (ITEC/CIP/T 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 280))

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Serious Games

Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003).

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ter Vrugte, J., de Jong, T. (2012). How to Adapt Games for Learning: The Potential Role of Instructional Support. In: De Wannemacker, S., Vandercruysse, S., Clarebout, G. (eds) Serious Games: The Challenge. ITEC/CIP/T 2011. Communications in Computer and Information Science, vol 280. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33814-4_1

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  • DOI: https://doi.org/10.1007/978-3-642-33814-4_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33813-7

  • Online ISBN: 978-3-642-33814-4

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