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Computer Games and English Language Learning

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Advances in Web-Based Learning - ICWL 2012 (ICWL 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7558))

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Abstract

School lore has it that young learners acquire foreign languages easily by playing computer games. In an attempt to investigate this claim, a study was conducted involving 228 lower and upper secondary school Romanian students. The investigation probed for age and gender differences in the students’ attitudes towards learning English from computer games, as well as for specific instances of language learning. The language remembered from playing reveals which game elements and properties appear most conducive to language learning. The frequency of a word or phrase, its bearing in the logic of the game, and the game capacity to present contextualized language, simultaneously seen and heard, are important factors. Nevertheless, there is ample evidence of significant limitations. The analysis shows strengths and weaknesses that may be relevant for foreign language learning game design.

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© 2012 Springer-Verlag Berlin Heidelberg

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Cehan, SN., Cehan, DA. (2012). Computer Games and English Language Learning. In: Popescu, E., Li, Q., Klamma, R., Leung, H., Specht, M. (eds) Advances in Web-Based Learning - ICWL 2012. ICWL 2012. Lecture Notes in Computer Science, vol 7558. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33642-3_19

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  • DOI: https://doi.org/10.1007/978-3-642-33642-3_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33641-6

  • Online ISBN: 978-3-642-33642-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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