Application of a Hybrid Algorithm for Non–humanoid Skeleton Model Estimation from Motion Capture Data

  • Łukasz Janik
  • Karol Jędrasiak
  • Konrad Wojciechowski
  • Andrzej Polański
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7594)


Currently, when Motion Capture being commonly used in gaming and movie industry there is a need of robust, easy and flexible solution to capture motion of non-humanoid characters in order to animate virtual characters in a game or movie. To fill this gap we developed an algorithm which estimates model of skeleton structure of both humanoid and non-humanoid characters. Quality and the possibility of real-life applications of the presented algorithm were experimentally evaluated. During the experiment we estimated the skeleton structure from the markers attached to a dog’s skin. Quality of the resulting model is very promising.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Łukasz Janik
    • 1
  • Karol Jędrasiak
    • 2
  • Konrad Wojciechowski
    • 1
    • 3
  • Andrzej Polański
    • 1
    • 3
  1. 1.Institute of Computer ScienceSilesian University of TechnologyGliwicePoland
  2. 2.Institute of Automatic ControlSilesian University of TechnologyGliwicePoland
  3. 3.Polish-Japanese Institute of Information TechnologyBytomPoland

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