Abstract
Serious gaming is often used in the context of rehabilitation to increase the motivation of the patient to continue the rehabilitation program for a longer period. We investigate serious gaming in the context of rehabilitation programs for multiple sclerosis (MS) patients. Force feedback in combination with a virtual environment is used to establish a training environment supporting basic exercises and more advanced training games for the upper limb, in order to provide patients with an individual training program according to their capabilities. Based on our positive experiences with the use of individual games in this context, we explore “Social Gaming”. More specifically, we designed and developed a “Social Maze”, allowing patients to train together and to interact with the therapist. In this paper we clarify the game concept, setup and context in which the game is used, and report about the player experiences of patients and therapist.
Chapter PDF
Similar content being viewed by others
References
Vanacken, L., Notelaers, S., Raymaekers, C., Coninx, K., van den Hoogen, W., Ijsselsteijn, W., Feys, P.: Game-Based Collaborative Training for Arm Rehabilitation of MS Pa-tients: A Proof-of-concept Game. In: Proceedings GameDays 2010, Darmstadt, Germany, pp. 65–75 (2010)
I-TRAVLE: Individualized, Technology-supported and Robot-Assisted Virtual Learning Environments, http://www.i-travle.eu
Feys, P., Alders, G., Gijbels, D., De Boeck, J., De Weyer, T., Coninx, K., Raymaekers, C., Truyens, V., Groenen, P., Meijer, K., Savelberg, H., Op, B.: Arm training in Multiple Sclerosis using Phantom: clinical relevance of robotic outcome measures. In: Proc. of ICORR 2009, pp. 576–581. IEEE (June 2009) ISBN 9781-4244-3789-4
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 IFIP International Federation for Information Processing
About this paper
Cite this paper
De Weyer, T., Robert, K., Renny Octavia Hariandja, J., Alders, G., Coninx, K. (2012). The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_57
Download citation
DOI: https://doi.org/10.1007/978-3-642-33542-6_57
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33541-9
Online ISBN: 978-3-642-33542-6
eBook Packages: Computer ScienceComputer Science (R0)