Heuristics for Social Games with a Purpose

  • Aneta Takhtamysheva
  • Tim Decker
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)


Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains of time and budget.


social gaming playful applications games with purpose human computation image tagging 


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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Aneta Takhtamysheva
    • 1
  • Tim Decker
    • 2
  1. 1.Digital Media Lab, TZIUniversity of BremenBremenGermany
  2. 2.OneontaUSA

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