Abstract
The poster presents a project in which a computer game for neuro-rehabilitation is developed and its application explored. The development is based on the principles of mirror therapy and draws on recent findings in research on the concept of presence. Specifically, it is assumed that artistic virtual environments (VE) induce high presence experiences and thus enhance the treatment of neurologic diseases.
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Schüler, T. (2012). Therapeutic Presence - Virtual Illusions for Neurorehabilitation. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_39
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DOI: https://doi.org/10.1007/978-3-642-33542-6_39
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33541-9
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