Spotting the Difference: Identifying Player Opponent Preferences in FPS Games

  • David Conroy
  • Peta Wyeth
  • Daniel Johnson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)


This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.


Video Games Artificial Intelligence Indentification Processes User Study Multi-player 


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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • David Conroy
    • 1
  • Peta Wyeth
    • 1
  • Daniel Johnson
    • 1
  1. 1.Science and Engineering FacultyQueensland University of TechnologyBrisbaneAustralia

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