Abstract
The concept of computer-supported collaborative learning (CSCL) emergedmore than twenty years ago and has developed various shapes since. Also, the concept of Serious Games has been established during the last years as an alternative and a supplement to traditional learning methods. Serious Games can be used in self-regulated learning scenarios and a variety of successful Serious Games exist today with target groups ranging from preschool to adolescents. Gamebased CSCL approaches are emerging during the last years. However, although it is clear that the role of the instructor is of utmost importance in collaborative learning scenarios, only few concepts exist to support the instructor in game-based CSCL environments.
In this paper, we propose a novel concept for the support of instructors in their role as a “Game Master” in collaborative Serious Games. Our concept aims at supporting the instructor by defining necessary information about players, the group and the interactions between group members. It also defines controlling methods and necessary interfaces in order to provide the instructor with the necessary elements to control/steer a game during runtime. We created a framework from our conceptual work and implemented our concept as an extension to an existing Serious Game for training of collaboration skills.
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Wendel, V., Göbel, S., Steinmetz, R. (2012). Game Mastering in Collaborative Multiplayer Serious Games. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_3
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DOI: https://doi.org/10.1007/978-3-642-33466-5_3
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