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Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities

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Book cover E-Learning and Games for Training, Education, Health and Sports (Edutainment 2012, GameDays 2012)

Abstract

Several empirical studies confirm the importance of time-awareness in learning disabilities. Designed tools and environments to interact with time are essential for the training and diagnosis of an impaired notion of time. Training which improves sense of time may improve learning, daily functioning and quality of life. This paper reviews perceptual and computational time models in literature and present briefly our first attempts in applying the knowledge in the design of playful tools for children to orient their time.

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© 2012 Springer-Verlag Berlin Heidelberg

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Langereis, G., Hu, J., Gongsook, P., Rauterberg, M. (2012). Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_21

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  • DOI: https://doi.org/10.1007/978-3-642-33466-5_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33465-8

  • Online ISBN: 978-3-642-33466-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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