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Towards Puzzle Templates for Multiplayer Adventures

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7516))

Abstract

Serious Games combine motivating game elements with serious applications like learning, with the genre of Adventure Games being particular suited for this kind of application. Multiplayer Games are also promising for this domain since they allow collaborative learning. This leads to the idea of combining these two elements into Multiplayer Adventures. However, there are hardly any examples of this kind of game, mainly because of the difficulty in designing appropriate puzzles. We therefore developed some ideas on how established puzzle types can be adapted for multiple players, serving as a template for designers who are only familiar with traditional Adventure Games.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Reuter, C., Wendel, V., Göbel, S., Steinmetz, R. (2012). Towards Puzzle Templates for Multiplayer Adventures. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_18

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  • DOI: https://doi.org/10.1007/978-3-642-33466-5_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33465-8

  • Online ISBN: 978-3-642-33466-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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