Abstract
This paper presents a low-cost motion analysis system consisting of the Microsoft Kinect sensor and a self-developed software for rehabilitation and sports medicine. During therapy or training sessions a person’s motion is recorded through video and skeletal data. Subsequently, our software allows the analysis and comparison of all recorded motion data. The combination of motion analysis functionality, a user-friendly setup, and easy handling makes our system well-suited for the development or support of exergames.
Keywords
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Assad, O., Hermann, R., Lilla, D., Mellies, B., Meyer, R., Shevach, L., Siegel, S., Springer, M., Tiemkeo, S., Voges, J., Wieferich, J., Herrlich, M., Krause, M., Malaka, R.: WuppDi! – Supporting Physiotherapy of Parkinson’s Disease Patients via Motion-based Gaming. In: Proc. Mensch und Computer 2011 (Entertainment Interfaces), pp. 469–478. Universitätsverlag der TU Chemnitz, Chemnitz (2011)
Annema, J.-H., Verstraete, M., Abeele, V.V., Desmet, S., Geerts, D.: Videogames in Therapy: A Therapist’s Perspective. In: Proc. of the 3rd International Conf. on Fun and Games, pp. 95–98. ACM, New York (2010)
Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J., Crosbie, J.H., McDonough, S.M.: Optimising Engagement for Stroke Rehabilitation using Serious Games. J. The Visual Computer 25(12), 1085–1099 (2009)
Deutsch, J.E., Borbely, M., Filler, J., Huhn, K., Guarrera-Bowlby, P.: Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy. J. Physical Therapy 88(10), 1196–1207 (2008)
Functionally oriented music therapy, http://www.fmt-metoden.se/fmtsiteng/index.html
Hayes, A., Dukes, P., Hodges, L.F.: A Virtual Environment for Post-Stroke Motor Rehabilitation, http://www.cs.clemson.edu/reu/documents/stroke_rehab_abstract.pdf
Hanneton, S., Varenne, A., Hanneton, S.: Coaching the Wii: Evaluation of a Physical Training Experiment Assisted by a Video Game. In: Proc. of the Haptic, Audio, Visual Environments and Games Conf., pp. 54–57. IEEE, New York (2009)
John, M., Klose, S., Kock, G., Jendreck, M., Feichtinger, R., Hennig, B., Reithinger, N., Kiselev, J., Gvercin, M., Steinhagen-Thiessen, E., Kausch, S., Polak, M., Irmscher, B.: SmartSenior Interactive Trainer - Development of an Interactive System for a Home-Based Fall-Prevention Training for Elderly People. In: Ambient Assisted Living – Advanced Technologies and Societal Change, Part 7, pp. 305–316. Springer, Heidelberg (2012)
LaBelle, K.: Evaluation of Kinect Joint Tracking for Clinical and In-Home Stroke Rehabilitation Tools. Thesis, Indiana (2011)
Lieberman, D.A., Chamberlin, B., Medina Jr., E., Franklin, B.A., Sanner, B.M., Vafiadis, D.K.: The Power of Play: Innovations in Getting Active Summit 2011: A Science Panel Proceedings Report From the American Heart Association. J. Circulation 123(21), 2507–2516 (2011)
Müller, M.: Information Retrieval for Music and Motion. Springer, Heidelberg (2007)
Plow, M.A., McDaniel, C., Linder, S., Alberts, J.L.: A Scoping Review of Exergaming for Adults with Systemic Disabling Conditions. J. Bioengineering & Biomedical Sci., 1–11 (2011)
Reid, D.T.: Benefits of a Virtual Play Rehabilitation Environment for Children with Cerebral Palsy on Perceptions of Self-Efficacy: A Pilot Study. J. Pediatric Rehabilitation 5(3), 141–148 (2002)
Rand, D., Kizony, R., Weiss, P.L.: Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation II EyeToy. In: Proc. 5th Intl. Conf. on Disability, VR & Assoc. Tech. 2004, pp. 87–94 (2004)
Stone, E.E., Skubic, M.: Evaluation of an Inexpensive Depth Camera for Passive In-Home Fall Risk Assessment. In: Proc. 5th Int. Conf. on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, pp. 71–77 (2011)
Tanaka, K., Parker, J., Baradoy, G., Sheehan, D., Holash, J.R., Katz, L.: A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research. J. Loading 6(9), 69–81 (2012)
Vojta Therapy, http://www.vojta.com/index.php
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Pogrzeba, L., Wacker, M., Jung, B. (2012). Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_14
Download citation
DOI: https://doi.org/10.1007/978-3-642-33466-5_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33465-8
Online ISBN: 978-3-642-33466-5
eBook Packages: Computer ScienceComputer Science (R0)