Abstract
In this paper we present a method for dense 3D reconstruction from videos where object silhouettes are hard to retrieve. We introduce a close coupling between sparse bundle adjustment and dense multi-view reconstruction, which includes surface constraints by the sparse point cloud and an implicit loop closing via the dense surface. The surface is computed in a volumetric framework and guarantees a dense surface without holes. We demonstrate the flexibility of the approach on indoor and outdoor scenes recorded with a commodity hand-held camera.
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Ummenhofer, B., Brox, T. (2012). Dense 3D Reconstruction with a Hand-Held Camera. In: Pinz, A., Pock, T., Bischof, H., Leberl, F. (eds) Pattern Recognition. DAGM/OAGM 2012. Lecture Notes in Computer Science, vol 7476. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32717-9_11
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DOI: https://doi.org/10.1007/978-3-642-32717-9_11
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