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Players Who Are Learning How to Play: A Haskell Implementation of Awareness Dynamics

  • Mauricio Hernandes
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7258)

Abstract

Unawareness is analyzed under a framework due to Michael Franke. When a player is facing a game which she is unaware I propose a solution to choose an action to be performed. I discuss a game update raising a need for awareness dynamics, finally a Haskell implementation is proposed helping to sharpen our intuition about this topic. abstract environment.

Keywords

Unawareness Game Theoretic Pragmatics Haskell 

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References

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    Fagin, R., Halpern, J.Y.: Belief, Awareness and Limited Reasoning. Artificial Intelligence 34, 39–76 (1988)MathSciNetCrossRefGoogle Scholar
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    Franke, M.: Modal Models for Game with Unawareness. University of Tüingen (2010) (unpublished manuscript)Google Scholar
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    Franke, M.: Signal to act: Game Theory in Pragmatics, PhD Thesis (2009)Google Scholar
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    Osbourne, M.J., Rubstein, A.: A course in Game Theory. MIT Press (1994)Google Scholar
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    Shoham, Y., Leyton-Brown, K.: Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. Cambridge University Press (2010)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Mauricio Hernandes
    • 1
  1. 1.Department of InformaticsSokendaiJapan

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