Players Who Are Learning How to Play: A Haskell Implementation of Awareness Dynamics

  • Mauricio Hernandes
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7258)


Unawareness is analyzed under a framework due to Michael Franke. When a player is facing a game which she is unaware I propose a solution to choose an action to be performed. I discuss a game update raising a need for awareness dynamics, finally a Haskell implementation is proposed helping to sharpen our intuition about this topic. abstract environment.


Unawareness Game Theoretic Pragmatics Haskell 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Mauricio Hernandes
    • 1
  1. 1.Department of InformaticsSokendaiJapan

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