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Improving Gestural Communication in Virtual Characters

  • María del Puy Carretero
  • Aitor Ardanza
  • Sara García
  • Helen Díez
  • David Oyarzun
  • Nuria Ruiz
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7378)

Abstract

Gestural communication is part of non-verbal communication, but it is also a method that deaf people use to communicate with others through sign languages. In this paper, we present the research to improve communication in virtual characters no matter if it is spoken or signed using non-verbal communication. A brief study of hand gestures has been made to obtain some rules to improve natural behaviour in virtual characters. These rules, like the use of beats, are applied in an animation engine that emulates the behaviour of real people. The behaviour of the virtual character can also be modified by other channels such as user’s input, so the character’s attitude has to be adapted. This paper describes the architecture and main modules of the prototype designed to achieve natural behaviour in virtual characters and present the validation results obtained during the first phase of the development.

Keywords

3D Virtual Character Natural Behaviour Communication Gestures 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • María del Puy Carretero
    • 1
  • Aitor Ardanza
    • 1
  • Sara García
    • 1
  • Helen Díez
    • 1
  • David Oyarzun
    • 1
  • Nuria Ruiz
    • 2
  1. 1.3D Animation and Interactive Virtual EnvironmentsVicomtechDonostia-San SebastiánSpain
  2. 2.Elixir Films S.L.Donostia-San SebastiánSpain

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