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Ambient Gaming and Play: Opportunities and Challenges

  • Janienke Sturm
  • Ben Schouten
Part of the Communications in Computer and Information Science book series (CCIS, volume 277)

Abstract

During the workshop on Ambient Gaming (AmGam’11) at the International Conference on Ambient Intelligence in Amsterdam, 16-18 November 2011, 17 participants from 8 different countries discussed emerging research topics around Ambient Gaming. With ambient games and play we denote playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur. Ambient games blend the virtual and real world and are interacted with through multiple ubiquitous devices. Ambient games and play have a strong motivational character and may offer more natural and improved interaction. However, we are also faced with many challenges, not only technological, but societal and ethical as well.

Keywords

Ambient gaming playful interactions ambient intelligence openended play persuasive technology 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Janienke Sturm
    • 1
    • 2
  • Ben Schouten
    • 1
    • 2
  1. 1.Dept. Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands
  2. 2.Serious Game Design / Ambient Intelligence & Design lectorateFontys University of Applied SciencesEindhovenThe Netherlands

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