Abstract
Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technologies, the installations were kept as simple as possible, so the visitor could concentrate on interactions. Space played a key role in the interactive behaviors in these exhibits. In this paper, we discuss three museum exhibits; Arithmetik Garden, Pool of Fingerprints, and the Nominal Divide.
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Kiriyama, T., Sato, M.: Observing Human Behaviors in an Interactive Art Installation. In: Desmet, P.M.A., Tzvetanova, S.A., Hekkert, P., Justice, L. (eds.) Proceedings from the 6th Conference on Design & Emotion (2008)
Kiriyama, T., Sato, M.: Analyzing Human Behaviors in an Interactive Art Installation. In: Jacko, J.A. (ed.) HCI International 2009. LNCS, vol. 5613, pp. 345–352. Springer, Heidelberg (2009)
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Kiriyama, T., Sato, M. (2012). Aesthetic Design of Interactive Museum Exhibits. In: Wichert, R., Van Laerhoven, K., Gelissen, J. (eds) Constructing Ambient Intelligence. AmI 2011. Communications in Computer and Information Science, vol 277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31479-7_2
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DOI: https://doi.org/10.1007/978-3-642-31479-7_2
Publisher Name: Springer, Berlin, Heidelberg
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