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Aesthetic Design of Interactive Museum Exhibits

  • Takashi Kiriyama
  • Masahiko Sato
Part of the Communications in Computer and Information Science book series (CCIS, volume 277)

Abstract

Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technologies, the installations were kept as simple as possible, so the visitor could concentrate on interactions. Space played a key role in the interactive behaviors in these exhibits. In this paper, we discuss three museum exhibits; Arithmetik Garden, Pool of Fingerprints, and the Nominal Divide.

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References

  1. 1.
    21_21 DESIGN SIGHT, Exhibition ”The Definition of Self” (2010), http://www.2121designsight.jp/en/program/id/
  2. 2.
    Mizoguchi, M., Hara, M.: Fingerprint/Palmprint Matching Identification Technology. NEC Technical Journal 5(3), 18–22 (2010)Google Scholar
  3. 3.
    Kiriyama, T., Sato, M.: Observing Human Behaviors in an Interactive Art Installation. In: Desmet, P.M.A., Tzvetanova, S.A., Hekkert, P., Justice, L. (eds.) Proceedings from the 6th Conference on Design & Emotion (2008)Google Scholar
  4. 4.
    Kiriyama, T., Sato, M.: Analyzing Human Behaviors in an Interactive Art Installation. In: Jacko, J.A. (ed.) HCI International 2009. LNCS, vol. 5613, pp. 345–352. Springer, Heidelberg (2009)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Takashi Kiriyama
    • 1
  • Masahiko Sato
    • 1
  1. 1.Tokyo University of the ArtsYokohamaJapan

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