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Evaluating an Implementation of an Adaptive Game-Based Learning Architecture

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Book cover User Modeling, Adaptation, and Personalization (UMAP 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7379))

Abstract

Current Game-based Learning (GBL) applications often lack features that have been commonplace in conventional e-learning. One of these is the ability to provide players with a personalised experience. The author’s dissertation aims at further establishing adaptivity in GBL as a practical feature through three contributions: An adaptive educational game that fulfills key demands for GBL; an architecture that adapts at runtime according to authored references; and a controlled trial to evaluate effects of adaptivity in a statistically sound way.

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Berger, F. (2012). Evaluating an Implementation of an Adaptive Game-Based Learning Architecture. In: Masthoff, J., Mobasher, B., Desmarais, M.C., Nkambou, R. (eds) User Modeling, Adaptation, and Personalization. UMAP 2012. Lecture Notes in Computer Science, vol 7379. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31454-4_34

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  • DOI: https://doi.org/10.1007/978-3-642-31454-4_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31453-7

  • Online ISBN: 978-3-642-31454-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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