Abstract
New-generation media such as the 4D film have appeared lately to deliver immersive physical experiences, yet the authoring has relied on content artists, impeding the popularization of such media. An automated approach for the authoring becomes increasingly crucial in lowering production costs and saving user interruption. This paper presents a fully automated framework of authoring tactile effects from existing video images to render synchronized visuotactile stimuli in real time. The spatiotemporal features of video images are analyzed in terms of visual saliency and translated into tactile cues that are rendered on tactors installed on a chair. A user study was conducted to evaluate the usability of visuotactile rendering against visual-only presentation. The result indicated that the visuotactile rendering can improve the movie to be more interesting, immersive, appealing, and understandable.
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Kim, M., Lee, S., Choi, S. (2012). Saliency-Driven Tactile Effect Authoring for Real-Time Visuotactile Feedback. In: Isokoski, P., Springare, J. (eds) Haptics: Perception, Devices, Mobility, and Communication. EuroHaptics 2012. Lecture Notes in Computer Science, vol 7282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31401-8_24
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DOI: https://doi.org/10.1007/978-3-642-31401-8_24
Publisher Name: Springer, Berlin, Heidelberg
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