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The Methodology of Designing Serious Games for Children and Adolescents Focused on Psychological Goals

  • Agnieszka Szczesna
  • Marta Tomaszek
  • Aleksandra Wieteska
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7339)

Abstract

The interest in developing serious games for general medical applications has grown exponentially in recent years. The use of serious games in psychological support and psychotherapy is made possible by the transfer of the traditionally recognized purpose and techniques of therapy behavioral-cognitive in the virtual world. In this paper the main guidelines of designing psychology serious game based on cognitive-behaviour techniques are presented. The methodology contains consideration in setting goals in informal learning process using to behaviour change and description of game influence. The result scenarios of game for pre-school children and adolescents are described.

Keywords

serious games game for health design methodology psychology goals informal learning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Agnieszka Szczesna
    • 1
  • Marta Tomaszek
    • 2
  • Aleksandra Wieteska
    • 3
  1. 1.Institute of InformaticsSilesian University of TechnologyGliwicePoland
  2. 2.Institute of PsychologyJagiellonian UniversityKrakowPoland
  3. 3.Institute of PsychologyUniversity of SilesiaKatowicePoland

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