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Exploring the Effects of Prior Video-Game Experience on Learner’s Motivation during Interactions with HeapMotiv

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Intelligent Tutoring Systems (ITS 2012)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 7315))

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Abstract

This study explores the effects of prior video-game experience on learner’s motivation in a serious game environment. 20 participants were invited to play our serious game, called HeapMotiv, intended to educate players about the heap data structure. HeapMotiv is comprised of three missions (Heap-Tetris, Heap-Shoot and Heap-Sort). We used Keller’s ARCS theoretical model of motivation and physiological sensors (heart rate, skin conductance and electroencephalogram) to record learners’ reactions during interactions with different missions. Results from non-parametric tests supported the hypothesis that physiological patterns and their evolution are objective tools to directly and reliably assess effects of prior video-game experience on learner’s motivation.

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© 2012 Springer-Verlag Berlin Heidelberg

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Derbali, L., Frasson, C. (2012). Exploring the Effects of Prior Video-Game Experience on Learner’s Motivation during Interactions with HeapMotiv. In: Cerri, S.A., Clancey, W.J., Papadourakis, G., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30950-2_17

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  • DOI: https://doi.org/10.1007/978-3-642-30950-2_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30949-6

  • Online ISBN: 978-3-642-30950-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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